On generalized concepts in Software Engineering
In the SOFTWARE
design the SOFTWARE complexity problem has not been resolved to date. On the
one hand, the complexity of SOFTWARE, like the complexity of any object, is a
highly subjective phenomenon. On the other hand, SOFTWARE is of such size that
it is unaffordable for any intellect. To overcome complexity is to find such
effective code presentation tools that can provide trained intellect of average
power to manipulate SOFTWARE components in consciousness. That is, effective
code presentations tools should enable remember SOFTWARE structure, quickly detail the components,
quickly restore the functions of the components and SOFTWARE as a whole,
without much stress.
Graphics or
mental conceivable concepts can be used as an effective tool for presenting
code. Moreover, the concept as a means is more important than graphics. On the
one hand, the concept reflects the inner essence of a process, and on the other
hand, it should be more general than the traditional means of representing
SOFTWARE and its component (machine code, algorithmic language operator). Also
the concept is the initial mental material for creating graphics.
It should also be
remembered that as the essence of SOFTWARE is a process in the computer
initiated by the program, and generalizing concepts should describe this
process.
In the field of
Software Engineering there is also a lack of understanding of the importance of
capacious concepts, and simply a disdainful attitude towards the search for
generalized concepts. Meanwhile, generalized concepts must be operands for
generalized operations. The results of these operations must be generated
algorithms.
Such a
process of global reduction of production costs occurred in engineering, in the
construction of buildings or other objects, in irrigation, etc. The object of
production was often too heavy for humans and instead of manipulating this
object or its components, 3D and 2D models were invented. First of all, a
special effect was obtained from the creation of a drawing on paper. That
allowed to manipulate the images of the components of the final product. In
addition, the drawing allowed to continue further work to reduce production
costs - this is the normalization, unification and standardization of
components, connection methods, tool design and composition of materials. Also,
material production has changed somewhat after that. Material production consisted
in the transformation of the model into components and into the final product.
Valery
Kolesnyk
27 April 2018
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